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labyrinth textures pack and lightmapped game level

Miscellaneous Forums/Graphics Showcase/labyrinth textures pack and lightmapped game level

zyd(Posted 1+ years ago) #1
Here is my latest collection of themed labyrinth/ basement textures.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/356868

It includes a fully light-mapped test level too in the b3d format. :-)

Please have a look and let me know what you all think.
thanks.


Paul Murray(Posted 1+ years ago) #2
I like it but I've noticed a lot of the screenies show walls that are a lot lighter than others, with no real source of light. There are highlights and such like, but no actual sources of the light ie. torches, candles, etc.

And I don't want to be picky but in one area the bricks are mortared on a corner, which wouldn't be possible unless the bricks were really thin, or were wedge-shaped at the ends;



Just some stuff to look out for next time


puki(Posted 1+ years ago) #3
This is cool.

Very good for someone wanting to make a slightly more modern Dungeon Master type of game or maybe a Dungeon Keeper game, etc.

The price is good too - this is only about £10.00 UK.

Good stuff.


WedgeBob(Posted 1+ years ago) #4
Great looking texturing, looks very much like a Middle Age castle. Was this based on something similar to the Wolf 3D engine, I wonder? Looks like it's in that style as far as monoheight floors and ceilings, and walls at right angles.


puki(Posted 1+ years ago) #5
"Muzzer":
For users of the blitz3D game engine included as a bonus is the test level mesh fully light-mapped and including test source code


I'd assume here he has pictured the test level ones.


Paul Murray(Posted 1+ years ago) #6
Oops. Sorry I thought it was the level you were showing off. Must cut down on the caffeine :S


zyd(Posted 1+ years ago) #7
thanks for all the feeback folks.
Muzzer...
you are right enough ..it's not the level mesh that I am selling though it's just the texture pack, I just threw in the test level as a bonus...because it's not good enough to be sold on it's own..for the reasons you mentioned.

I find that showing off the textures in and environment helps sell em...and shows that I've tested em out.

I'll probably build a proper level soon, with light sources...probably flaming torches.and will be will animated and I'll include the source for blitz3d coders.

a couple of sci-fi ones if any wants to take a peek and give me some feedback

http://www.turbosquid.com/FullPreview/Index.cfm/ID/354487
http://www.turbosquid.com/FullPreview/Index.cfm/ID/304275
http://www.turbosquid.com/FullPreview/Index.cfm/ID/313434


Blitzplotter(Posted 1+ years ago) #8
Well, I'm impressed by your images of the sci-fi esque ones. Good luck with these.