MiniB3D Extended - Not loading textures?BlitzMax Modules Forums/MiniB3D/MiniB3D Extended - Not loading textures?
| So I got klepto's MiniB3D extended remix from here.|
For some reason, it does not seem to load any textures whatsoever. I'm not sure, either I'm completely stupid or the mod is broken.
Local cube:TMesh = CreateCube() ScaleEntity cube, 10, 10, 10 Global cubetex:TTexture = LoadTexture("test.png") EntityTexture cube, cubetex EntityColor(cube, 255, 200, 0)
Also, EntityColor has no effect. The cube stays gray.
So either I'm doin it rong - or there really is an issue?
Last edited 1+ years ago
| Are you using "Framework"? The only reason I can think of may be that the module does not import all the BRL pixmap loaders by default.|
Try "Import BRL.PNGLoader"
| Tried that just now... but had no effect. |
| Do the samples work for you? I think the "Shader_sample.bmx" example uses a textured mesh. |
| There's a sample with a mesh and shadow, which is textured, which is working fine. When I however adapt the code to a more simple one with just a cube, it's not working. This is weird all right. |
Import klepto.minib3dextnew Graphics3D(800,600,0,2) Local cam:TCamera = CreateCamera() Local obj:TMesh = CreateCube() Local tex:TTexture = LoadTexture("YOUR_IMAGE_DOT_WHATEVER") EntityTexture(obj, tex) PositionEntity(obj, 0, 0, 10) EntityColor(obj, 255,0,255) While Not KeyHit(KEY_ESCAPE) Cls() RenderWorld() Flip(True) Wend
Does this work for you?
| Like I said before... using this approach is not working for some hideous reason |
| Definitely strange. That snippet shows a pink textured cube on my PC. |
| works fine for me.. might be helpful if you post your full code |
| It so turns out that there may have been a corrupted download or something, or whatever... I redownloaded the mod, recompiled, and now it's working =/ Who knows what happened. |