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BlitzMax OpenGL Programming

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Author
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Last post
shaders - ripple effectzawran12Grover (1+ years ago)
Loading a texture?Will11ImaginaryHuman (1+ years ago)
OGL crashWill4Will (1+ years ago)
usable cameraTom18Madk (1+ years ago)
glDrawRangeElements IssuesDrey3Drey (1+ years ago)
Max Texture UnitsDrey9Drey (1+ years ago)
VBO pointer issuesDrey6Drey (1+ years ago)
Drawing a PlaneVertex3Vertex (1+ years ago)
Dynamicly drawing to a textureJim Teeuwen8Jim Teeuwen (1+ years ago)
B3D brush and texture blend modes (GL equivalents)AdrianT7Duck (1+ years ago)
GL_RGBA12,GL_RGBA16ImaginaryHuman1ImaginaryHuman (1+ years ago)
Parenting and Global PositioningDrey2Tom (1+ years ago)
shadow mappingKronosUK10fredborg (1+ years ago)
ARGH!! Which GetTexEnv do I USE?!sswift4Tom (1+ years ago)
How to make HDR light?Sveinung7Sveinung (1+ years ago)
Passes, Material Swap, and Attaching ShadersDrey6Drey (1+ years ago)
nehe tutorialsGavin Beard4Drago (1+ years ago)
opengl versionGavin Beard6Gavin Beard (1+ years ago)
Glgldrawtext UnreadableKronosUK7KronosUK (1+ years ago)
SuSE 10.0Zumwalt1Zumwalt (1+ years ago)
glBegin questionsDrey6N (1+ years ago)
Why does this code draw colors with double value?ImaginaryHuman3ImaginaryHuman (1+ years ago)
glCopyTexSubImage2D() speed?ImaginaryHuman3ImaginaryHuman (1+ years ago)
C++ externs and ShadersDrey7Drey (1+ years ago)
glOrthoJim Teeuwen2Jim Teeuwen (1+ years ago)

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