BlitzMax OpenGL Programming
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| shaders - ripple effect | zawran | 12 | Grover (1+ years ago) | ||||||||||||
| Loading a texture? | Will | 11 | ImaginaryHuman (1+ years ago) | ||||||||||||
| OGL crash | Will | 4 | Will (1+ years ago) | ||||||||||||
| usable camera | Tom | 18 | Madk (1+ years ago) | ||||||||||||
| glDrawRangeElements Issues | Drey | 3 | Drey (1+ years ago) | ||||||||||||
| Max Texture Units | Drey | 9 | Drey (1+ years ago) | ||||||||||||
| VBO pointer issues | Drey | 6 | Drey (1+ years ago) | ||||||||||||
| Drawing a Plane | Vertex | 3 | Vertex (1+ years ago) | ||||||||||||
| Dynamicly drawing to a texture | Jim Teeuwen | 8 | Jim Teeuwen (1+ years ago) | ||||||||||||
| B3D brush and texture blend modes (GL equivalents) | AdrianT | 7 | Duck (1+ years ago) | ||||||||||||
| GL_RGBA12,GL_RGBA16 | ImaginaryHuman | 1 | ImaginaryHuman (1+ years ago) | ||||||||||||
| Parenting and Global Positioning | Drey | 2 | Tom (1+ years ago) | ||||||||||||
| shadow mapping | KronosUK | 10 | fredborg (1+ years ago) | ||||||||||||
| ARGH!! Which GetTexEnv do I USE?! | sswift | 4 | Tom (1+ years ago) | ||||||||||||
| How to make HDR light? | Sveinung | 7 | Sveinung (1+ years ago) | ||||||||||||
| Passes, Material Swap, and Attaching Shaders | Drey | 6 | Drey (1+ years ago) | ||||||||||||
| nehe tutorials | Gavin Beard | 4 | Drago (1+ years ago) | ||||||||||||
| opengl version | Gavin Beard | 6 | Gavin Beard (1+ years ago) | ||||||||||||
| Glgldrawtext Unreadable | KronosUK | 7 | KronosUK (1+ years ago) | ||||||||||||
| SuSE 10.0 | Zumwalt | 1 | Zumwalt (1+ years ago) | ||||||||||||
| glBegin questions | Drey | 6 | N (1+ years ago) | ||||||||||||
| Why does this code draw colors with double value? | ImaginaryHuman | 3 | ImaginaryHuman (1+ years ago) | ||||||||||||
| glCopyTexSubImage2D() speed? | ImaginaryHuman | 3 | ImaginaryHuman (1+ years ago) | ||||||||||||
| C++ externs and Shaders | Drey | 7 | Drey (1+ years ago) | ||||||||||||
| glOrtho | Jim Teeuwen | 2 | Jim Teeuwen (1+ years ago) |
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