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Blitz3D Docs -> EntityType

EntityType entity,collision_type[,recursive]

Parameters:

entity - entity handle
collision_type - collision type of entity. Must be in the range 0-999.
recursive (optional) - true to apply collision type to entity's children. Defaults to false.

Description:

Sets the collision type for an entity.

A collision_type value of 0 indicates that no collision checking will occur with that entity. A collision value of 1-999 will mean collision checking will occur.

See also: Collisions, GetEntityType, EntityBox, EntityRadius.


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