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Blitz3D Docs -> 3D - Category -> Brush -> LoadBrush

LoadBrush ( texture_file$[,flags][,u_scale][,v_scale]

Parameters:

texture_file$ - filename of texture
flags - brush flags

flags (optional) - flags can be added to combine effects:
1: Color
2: Alpha
4: Masked
8: Mipmapped
16: Clamp U
32: Clamp V
64: Spherical reflection map

u_scale - brush u_scale
v_scale - brush v_scale

Description:

Creates a brush, loads and assigns a texture to it, and returns a brush handle.

See also: CreateBrush, LoadTexture.


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