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Blitz3D Docs -> 3D - Category -> Sprite -> LoadSprite

LoadSprite ( tex_file$[,tex_flag][,parent] )

Parameters:

text_file$ - filename of image file to be used as sprite

tex_flag (optional) - texture flag:
1: Color
2: Alpha
4: Masked
8: Mipmapped
16: Clamp U
32: Clamp V
64: Spherical reflection map

parent - parent of entity

Description:

Creates a sprite entity, and assigns a texture to it.

See also: LoadSprite, RotateSprite, ScaleSprite, HandleSprite, SpriteViewMode, PositionEntity, MoveEntity, TranslateEntity, EntityAlpha, FreeEntity.

Example:

Graphics3D 640,480

campivot = CreatePivot()
cam = CreateCamera(campivot)
MoveEntity cam,0,0,-5

sp = LoadSprite("grass.bmp")
SpriteViewMode sp,4

While Not KeyDown(1)
RenderWorld:Flip
TurnEntity campivot,1,1,3
Wend
End

Comments

jfk EO-11110(Posted 1+ years ago)
The Sprite will be positioned at the parents position, or 0,0,0 if no parent was specified. See also CreateSprite.


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