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BlitzMax Manual

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BlitzMax Manual

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Command
Description
Posts
Last post
ChangeDirChange current directory0Nobody (1+ years ago)
ChannelPlayingDetermine whether an audio channel is playing ChannelPlaying will return False if either the channel has been paused using PauseChannel, or stopped using StopChannel...0Nobody (1+ years ago)
CheckMenuSet a menu's checked state...0Nobody (1+ years ago)
ChrCreate a string of length 1 with a character code0Nobody (1+ years ago)
ClearGadgetItemsRemove all items added to a list based gadget...0Nobody (1+ years ago)
ClearMapClear a map ClearMap removes all keys and values from map0Nobody (1+ years ago)
ClearPixelsClear a pixmap Sets all pixels in a pixmap to a 32 bit pixel value...0Nobody (1+ years ago)
ClearTreeViewFrees all the nodes of a TreeView...0Nobody (1+ years ago)
ClientHeightClient height of gadget...0Nobody (1+ years ago)
ClientWidthClient width of gadget...0Nobody (1+ years ago)
CloseDirClose a directory0Nobody (1+ years ago)
CloseFileCloses a file stream...0Nobody (1+ years ago)
CloseGNetHostClose a GNet host Once closed, a GNet host cannot be reopened...0Nobody (1+ years ago)
CloseGNetObjectClose a GNet object0Nobody (1+ years ago)
CloseGraphicsClose a graphics object Once closed, a graphics object can no longer be used...0Nobody (1+ years ago)
CloseSocketClose a socket All sockets should eventually be closed...0Nobody (1+ years ago)
CloseStreamClose a stream All streams should be closed when they are no longer required...0Nobody (1+ years ago)
ClsClear graphics buffer Clears the graphics buffer to the current cls color as determined by SetClsColor...0Nobody (1+ years ago)
CollapseTreeViewNodeCollapses a treeview node in a TreeView gadget...0Nobody (1+ years ago)
CollideRectPixel accurate collision testing between image layers The collidemask specifies any layers to test for collision with...0Nobody (1+ years ago)
compress2Compress a block of data at specified compression level0Nobody (1+ years ago)
ConfirmRequest user confirmation...0Nobody (1+ years ago)
ConnectSocketConnect a socket to a remote ip and port For both UDP and TCP sockets, ConnectSocket will fail if the specified ip address could not be reached...0Nobody (1+ years ago)
ConstDeclare a constant0Nobody (1+ years ago)
ContinueContinue execution of enclosing loop0Nobody (1+ years ago)