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BlitzPlus Manual

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BlitzPlus Manual

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Command
Description
Posts
Last post
AndAND is a logical operator for doing conditional checks of multiple values and/or expressions...1TAS (1+ years ago)
ChannelPlayingOften you will need to know if a sound channel has completed playing or not...1TAS (1+ years ago)
PlayMusicThis command will load and play a music file...1TAS (1+ years ago)
AddTextAreaTextAppends the specified text to the contents of a textarea gadget...1TAS (1+ years ago)
HotKeyEventHotKeyEvent allows you to specify a 'canned' event to be generated whenever a particular key is pressed...1Stamm (1+ years ago)
HTMLViewGoChanges the page currently displayed to that of the specified URL...1Stamm (1+ years ago)
CreateProcessCreateProcess launches a 'console based' app and returns a handle to a stream representing its input/output...1Stamm (1+ years ago)
WaitTimerThis command will halt execution until the timer generates the next tick event, unless an unprocessed tick event is outstanding, in which case execution continues immediately...2Stamm (1+ years ago)
CopyRectCopies a rectangle of graphics from one buffer to another...1Stamm (1+ years ago)
FlushJoyThere are many times when you aren't interested in the dozens of possible joystick button pressed the player might have made before you are checking for one in particular...1Stamm (1+ years ago)
SelectedGadgetItemReturns the currently selected item in a container gadget...1TAS (1+ years ago)
ActivateGadgetActivates the specified gadget...1TAS (1+ years ago)
InputThis command will retrieve a string value from the user with an optional prompt on the screen (if not in a graphic mode) or on the current drawing buffer being used by the program...2Matty (1+ years ago)
DeleteFileDeletes a specified file from the drive...1_PJ_ (1+ years ago)
RequestDirPrompts the user for a directory and returns the selected name...1Robert Cummings (1+ years ago)
TextPrints a string at the designated screen coordinates...1TAS (1+ years ago)
UpdateWindowMenuUpdateWindowMenu must be used after any of the following commands have been executed in order for their effect to be realised: SetMenuText, EnableMenu, DisableMenu, CheckMenu, UncheckMenu...1TAS (1+ years ago)
FormatTextAreaText...1TAS (1+ years ago)
SetTextAreaTextThe meaning of pos and len depend on the units argument...1TAS (1+ years ago)
ViewportThere are MANY MANY times you want to draw graphics (aliens, ships, etc) ONLY on a certain area of the screen while leaving the other areas alone...1TAS (1+ years ago)
EachIf you haven't read up on the TYPE command, you might want to do so before continuing...1TAS (1+ years ago)
AfterIf you haven't read up on the TYPE command, you might want to do so before continuing...1TAS (1+ years ago)
BeforeIf you haven't read up on the TYPE command, you might want to do so before continuing...1TAS (1+ years ago)
OriginThis command sets a point of origin for all subsequent drawing commands...1TAS (1+ years ago)
TypeIf you know C prgramming, a TYPE is basically a STRUCT in Blitz Basic...2TAS (1+ years ago)