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| And | AND is a logical operator for doing conditional checks of multiple values and/or expressions... | 1 | TAS (1+ years ago) |
| ChannelPlaying | Often you will need to know if a sound channel has completed playing or not... | 1 | TAS (1+ years ago) |
| PlayMusic | This command will load and play a music file... | 1 | TAS (1+ years ago) |
| AddTextAreaText | Appends the specified text to the contents of a textarea gadget... | 1 | TAS (1+ years ago) |
| HotKeyEvent | HotKeyEvent allows you to specify a 'canned' event to be generated whenever a particular key is pressed... | 1 | Stamm (1+ years ago) |
| HTMLViewGo | Changes the page currently displayed to that of the specified URL... | 1 | Stamm (1+ years ago) |
| CreateProcess | CreateProcess launches a 'console based' app and returns a handle to a stream representing its input/output... | 1 | Stamm (1+ years ago) |
| WaitTimer | This command will halt execution until the timer generates the next tick event, unless an unprocessed tick event is outstanding, in which case execution continues immediately... | 2 | Stamm (1+ years ago) |
| CopyRect | Copies a rectangle of graphics from one buffer to another... | 1 | Stamm (1+ years ago) |
| FlushJoy | There are many times when you aren't interested in the dozens of possible joystick button pressed the player might have made before you are checking for one in particular... | 1 | Stamm (1+ years ago) |
| SelectedGadgetItem | Returns the currently selected item in a container gadget... | 1 | TAS (1+ years ago) |
| ActivateGadget | Activates the specified gadget... | 1 | TAS (1+ years ago) |
| Input | This command will retrieve a string value from the user with an optional prompt on the screen (if not in a graphic mode) or on the current drawing buffer being used by the program... | 2 | Matty (1+ years ago) |
| DeleteFile | Deletes a specified file from the drive... | 1 | _PJ_ (1+ years ago) |
| RequestDir | Prompts the user for a directory and returns the selected name... | 1 | Robert Cummings (1+ years ago) |
| Text | Prints a string at the designated screen coordinates... | 1 | TAS (1+ years ago) |
| UpdateWindowMenu | UpdateWindowMenu must be used after any of the following commands have been executed in order for their effect to be realised: SetMenuText, EnableMenu, DisableMenu, CheckMenu, UncheckMenu... | 1 | TAS (1+ years ago) |
| FormatTextAreaText | ... | 1 | TAS (1+ years ago) |
| SetTextAreaText | The meaning of pos and len depend on the units argument... | 1 | TAS (1+ years ago) |
| Viewport | There are MANY MANY times you want to draw graphics (aliens, ships, etc) ONLY on a certain area of the screen while leaving the other areas alone... | 1 | TAS (1+ years ago) |
| Each | If you haven't read up on the TYPE command, you might want to do so before continuing... | 1 | TAS (1+ years ago) |
| After | If you haven't read up on the TYPE command, you might want to do so before continuing... | 1 | TAS (1+ years ago) |
| Before | If you haven't read up on the TYPE command, you might want to do so before continuing... | 1 | TAS (1+ years ago) |
| Origin | This command sets a point of origin for all subsequent drawing commands... | 1 | TAS (1+ years ago) |
| Type | If you know C prgramming, a TYPE is basically a STRUCT in Blitz Basic... | 2 | TAS (1+ years ago) |