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Rameses SubSelection by AdamStrange
|Submitted:||7 months ago|
|No. of ratings:||10|
|Average rating:||4.1 / 5|
This is a tech preview of automatic selection range.
When you select a vertex you get a yellow box showing it is selected. by using the selection range, you can extend this selection with the results decaying away.
We have a 10x10 mesh object and select four vertexes.
Using the slider we select a range of 4, the model shows the weights of the extended selection.
Now when we move the four vertexes up, we get and eased in hill instead of the four selected vertexes.
we see a four-sided barrel object and select the middle vertexes.
The weighted vertexes are shown changing in colour from Yellow to red to black () this shows how much the modify will affect them.
We use a pinch modifier and get.. well you can see what you get...
Back to the mech again and select four vertexes. (The green circle is showing the rotate modifier is operational)
Using the noise modifier we add some noise
And we've now got some instant mountains I suppose
The three opengl views show different coloured background fades. I've put four of the most common into the program.