Blitz Toolbox/3D Lightmappers/gile[s] - global illumination editor
gile[s] - global illumination editor by fredborghttp://www.frecle.net |
About
gile[s] is a global illumination / radiosity lightmapper, capable of rendering high resolution lightmaps fast and efficiently.
gile[s] features an easy to use editor, allowing you to place models and lights with ease.
Unlike most lightmappers, gile[s] handles models of arbitrary complexity keeping smoothing groups intact, and packs lightmaps extremely effeciently, giving you the best quality at the lowest performance hit.
With gile[s] you can even paint directly to the lightmap, and mix and match vertex lighting and lightmaps as you please.
gile[s] lights up your worlds.
Rendering features:
- Extremely fast global illumination rendering
- Color bleeding
- Geometry lights
- Transparency and masking
- Two sided materials
- Fast Sky light, to simulate outdoor lighting
- Soft Shadows
- Toon Shading
With support for a wealth of 3D file formats (b3d, x, 3ds, obj, lwo, ase, ac, dbo) it's easy to get your models from your modelling program into gile[s], and from gile[s] into Blitz3D.





